Place on one of your opponent's empty item or effect slot. Ignores any attached Effect card.ĭoes an additional +20HP damage per turn until opponent is knocked out. If heads, also do 10hp damage to that Hermit.ĭoes +40HP damage. This card can only be removed once the Hermit it's attached to is knocked out.ĭoes +40HP damage to opposing Hermit and +10HP damage to AFK Hermit of player's choice.Īfter your attack, choose one of your opponent's AFK Hermits to make active. Items attached to this Hermit become any type. Also does +20HP damage to user.ĭo 30hp damage to your opponent's Hermit directly opposite your active Hermit on the board and 10hp damage to each of their Hermits below it.Īll of your opponent's coin flips are tails for their next 3 turns.Īttach to any active or AFK Hermit. Opponent's active Hermit type is now weak to your active Hermit's type for 3 turns.ĭoes +60HP damage to opposing Hermit. Opponent must use their active Hermit's first attack on their next turn. Swap active Hermit with AFK Hermit at the end of the player's turn. Restores full health.Ĭan still draw and attach cards while sleeping.ĭoes +40HP damage to any opposing AFK Hermit. Heal each of your active and AFK Hermits 20hp. Heals player's active and AFK Hermits +20HP. The currency (TCG tokens) needed to purchase booster packs are mainly acquired by playing TCG matches that are officiated by a Game Master.Ĭan be used on active or AFK Hermits. Cards are available for purchase in booster packs (bundles that have been retextured to look like traditional foil packs) or through recycling 10 empty packs for the chance at 1 rare card. He has said there are a few Hermits who have offered to help with this project. The cards are map art created by VintageBeef. The goal of the game is to collect cards and build a deck to battle other Hermits. 3 Current Standings reported by VintageBeef.1.2.1 Enchanting Books (Effect Card Subclass).
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